public static final class GenerationState.PendingState extends GenerationState
GenerationState.PendingStatePERSISTED| Constructor and Description | 
|---|
PendingState()  | 
| Modifier and Type | Method and Description | 
|---|---|
<E> void | 
addPendingUpdate(E entity,
                Property<E,?> property,
                Object... arguments)
Adds an entity that has to be updated, as soon as the associated entity (of this state) was written. 
 | 
<E> List<EntityStatement> | 
generatePendingStatements(Object entity)
Generates the update statements for all entities that are required after the given entity was generated. 
 | 
public <E> void addPendingUpdate(E entity,
                                 Property<E,?> property,
                                 Object... arguments)
entity - the entity to updateproperty - the property to writearguments - additional arguments to rememberpublic <E> List<EntityStatement> generatePendingStatements(Object entity)
entity - the entity that exists now in the databaseCopyright © 2016 fastnate.org. All rights reserved.