public static final class GenerationState.PendingState extends GenerationState
GenerationState.PendingStatePERSISTED| Constructor and Description |
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PendingState() |
| Modifier and Type | Method and Description |
|---|---|
<E> void |
addPendingUpdate(E entity,
Property<E,?> property,
Object... arguments)
Adds an entity that has to be updated, as soon as the associated entity (of this state) was written.
|
<E> List<EntityStatement> |
generatePendingStatements(Object entity)
Generates the update statements for all entities that are required after the given entity was generated.
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public <E> void addPendingUpdate(E entity,
Property<E,?> property,
Object... arguments)
entity - the entity to updateproperty - the property to writearguments - additional arguments to rememberpublic <E> List<EntityStatement> generatePendingStatements(Object entity)
entity - the entity that exists now in the databaseCopyright © 2016 fastnate.org. All rights reserved.